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W

WaitCommand - class in com.seattlesolvers.solverslib.command
A command that does nothing but takes a specified amount of time to finish.
waitForStart() - function in com.qualcomm.robotcore.eventloop.opmode.LinearOpMode
 
WaitUntilCommand - class in com.seattlesolvers.solverslib.command
A command that does nothing but ends after a specified condition.
wasJustPressed() - function in com.seattlesolvers.solverslib.gamepad.ButtonReader
Checks if the button was just pressed
wasJustPressed() - function in com.seattlesolvers.solverslib.gamepad.ButtonReader
Checks if the button was just pressed
wasJustPressed(com.seattlesolvers.solverslib.gamepad.GamepadKeys.Button) - function in com.seattlesolvers.solverslib.gamepad.GamepadEx
Returns if the button was just pressed
wasJustPressed() - function in com.seattlesolvers.solverslib.gamepad.KeyReader
Checks if the button was just pressed
wasJustPressed() - function in com.seattlesolvers.solverslib.gamepad.TriggerReader
Checks if the button was just pressed
wasJustReleased() - function in com.seattlesolvers.solverslib.gamepad.ButtonReader
Checks if the button was just released
wasJustReleased() - function in com.seattlesolvers.solverslib.gamepad.ButtonReader
Checks if the button was just released
wasJustReleased(com.seattlesolvers.solverslib.gamepad.GamepadKeys.Button) - function in com.seattlesolvers.solverslib.gamepad.GamepadEx
Returns if the button was just released
wasJustReleased() - function in com.seattlesolvers.solverslib.gamepad.KeyReader
Checks if the button was just released
wasJustReleased() - function in com.seattlesolvers.solverslib.gamepad.TriggerReader
Checks if the button was just released
Waypoint - class in com.seattlesolvers.solverslib.purepursuit
A pure pursuit Waypoint is a point in which the robot traverses.
WAYPOINT_ORDERING_CONTROLLED - enum entry in com.seattlesolvers.solverslib.purepursuit.types.PathType
 
WaypointType - class in com.seattlesolvers.solverslib.purepursuit.types
An enum with values for each Waypoint type.
whenActive(com.seattlesolvers.solverslib.command.Command) - function in com.seattlesolvers.solverslib.command.button.Trigger
Starts the given command whenever the trigger just becomes active.
whenActive(com.seattlesolvers.solverslib.command.Command) - function in com.seattlesolvers.solverslib.command.button.Trigger
Starts the given command whenever the trigger just becomes active.
whenActive(com.seattlesolvers.solverslib.command.Command,boolean) - function in com.seattlesolvers.solverslib.command.button.Trigger
Starts the given command whenever the trigger just becomes active.
whenActive(com.seattlesolvers.solverslib.command.Command,boolean) - function in com.seattlesolvers.solverslib.command.button.Trigger
Starts the given command whenever the trigger just becomes active.
whenActive(java.lang.Runnable) - function in com.seattlesolvers.solverslib.command.button.Trigger
Runs the given runnable whenever the trigger just becomes active.
whenActive(java.lang.Runnable) - function in com.seattlesolvers.solverslib.command.button.Trigger
Runs the given runnable whenever the trigger just becomes active.
whenActive(T,kotlin.jvm.functions.Function0) - function in com.seattlesolvers.solverslib.gamepad.GamepadExExtKt
 
whenFinished(java.lang.Runnable) - function in com.seattlesolvers.solverslib.command.Command
Decorates this command with a runnable to run after the command finishes.
whenFinished(java.lang.Runnable) - function in com.seattlesolvers.solverslib.command.Command
Decorates this command with a runnable to run after the command finishes.
whenHeld(com.seattlesolvers.solverslib.command.Command) - function in com.seattlesolvers.solverslib.command.button.Button
Starts the given command when the button is first pressed, and cancels it when it is released, but does not start it again if it ends or is otherwise interrupted.
whenHeld(com.seattlesolvers.solverslib.command.Command) - function in com.seattlesolvers.solverslib.command.button.Button
Starts the given command when the button is first pressed, and cancels it when it is released, but does not start it again if it ends or is otherwise interrupted.
whenHeld(com.seattlesolvers.solverslib.command.Command,boolean) - function in com.seattlesolvers.solverslib.command.button.Button
Starts the given command when the button is first pressed, and cancels it when it is released, but does not start it again if it ends or is otherwise interrupted.
whenHeld(com.seattlesolvers.solverslib.command.Command,boolean) - function in com.seattlesolvers.solverslib.command.button.Button
Starts the given command when the button is first pressed, and cancels it when it is released, but does not start it again if it ends or is otherwise interrupted.
whenInactive(com.seattlesolvers.solverslib.command.Command) - function in com.seattlesolvers.solverslib.command.button.Trigger
Starts the command when the trigger becomes inactive.
whenInactive(com.seattlesolvers.solverslib.command.Command) - function in com.seattlesolvers.solverslib.command.button.Trigger
Starts the command when the trigger becomes inactive.
whenInactive(com.seattlesolvers.solverslib.command.Command,boolean) - function in com.seattlesolvers.solverslib.command.button.Trigger
Starts the command when the trigger becomes inactive.
whenInactive(com.seattlesolvers.solverslib.command.Command,boolean) - function in com.seattlesolvers.solverslib.command.button.Trigger
Starts the command when the trigger becomes inactive.
whenInactive(java.lang.Runnable) - function in com.seattlesolvers.solverslib.command.button.Trigger
Runs the given runnable when the trigger becomes inactive.
whenInactive(java.lang.Runnable) - function in com.seattlesolvers.solverslib.command.button.Trigger
Runs the given runnable when the trigger becomes inactive.
whenInactive(T,kotlin.jvm.functions.Function0) - function in com.seattlesolvers.solverslib.gamepad.GamepadExExtKt
 
whenPressed(com.seattlesolvers.solverslib.command.Command) - function in com.seattlesolvers.solverslib.command.button.Button
Starts the given command whenever the button is newly pressed.
whenPressed(com.seattlesolvers.solverslib.command.Command) - function in com.seattlesolvers.solverslib.command.button.Button
Starts the given command whenever the button is newly pressed.
whenPressed(com.seattlesolvers.solverslib.command.Command,boolean) - function in com.seattlesolvers.solverslib.command.button.Button
Starts the given command whenever the button is newly pressed.
whenPressed(com.seattlesolvers.solverslib.command.Command,boolean) - function in com.seattlesolvers.solverslib.command.button.Button
Starts the given command whenever the button is newly pressed.
whenPressed(java.lang.Runnable) - function in com.seattlesolvers.solverslib.command.button.Button
Runs the given runnable whenever the button is newly pressed.
whenPressed(java.lang.Runnable) - function in com.seattlesolvers.solverslib.command.button.Button
Runs the given runnable whenever the button is newly pressed.
whenReleased(com.seattlesolvers.solverslib.command.Command) - function in com.seattlesolvers.solverslib.command.button.Button
Starts the command when the button is released.
whenReleased(com.seattlesolvers.solverslib.command.Command) - function in com.seattlesolvers.solverslib.command.button.Button
Starts the command when the button is released.
whenReleased(com.seattlesolvers.solverslib.command.Command,boolean) - function in com.seattlesolvers.solverslib.command.button.Button
Starts the command when the button is released.
whenReleased(com.seattlesolvers.solverslib.command.Command,boolean) - function in com.seattlesolvers.solverslib.command.button.Button
Starts the command when the button is released.
whenReleased(java.lang.Runnable) - function in com.seattlesolvers.solverslib.command.button.Button
Runs the given runnable when the button is released.
whenReleased(java.lang.Runnable) - function in com.seattlesolvers.solverslib.command.button.Button
Runs the given runnable when the button is released.
whileActiveContinuous(com.seattlesolvers.solverslib.command.Command) - function in com.seattlesolvers.solverslib.command.button.Trigger
Constantly starts the given command while the button is held.
whileActiveContinuous(com.seattlesolvers.solverslib.command.Command) - function in com.seattlesolvers.solverslib.command.button.Trigger
Constantly starts the given command while the button is held.
whileActiveContinuous(com.seattlesolvers.solverslib.command.Command,boolean) - function in com.seattlesolvers.solverslib.command.button.Trigger
Constantly starts the given command while the button is held.
whileActiveContinuous(com.seattlesolvers.solverslib.command.Command,boolean) - function in com.seattlesolvers.solverslib.command.button.Trigger
Constantly starts the given command while the button is held.
whileActiveContinuous(java.lang.Runnable) - function in com.seattlesolvers.solverslib.command.button.Trigger
Constantly runs the given runnable while the button is held.
whileActiveContinuous(java.lang.Runnable) - function in com.seattlesolvers.solverslib.command.button.Trigger
Constantly runs the given runnable while the button is held.
whileActiveContinuous(T,kotlin.jvm.functions.Function0) - function in com.seattlesolvers.solverslib.gamepad.GamepadExExtKt
 
whileActiveOnce(com.seattlesolvers.solverslib.command.Command) - function in com.seattlesolvers.solverslib.command.button.Trigger
Starts the given command when the trigger initially becomes active, and ends it when it becomes inactive, but does not re-start it in-between.
whileActiveOnce(com.seattlesolvers.solverslib.command.Command) - function in com.seattlesolvers.solverslib.command.button.Trigger
Starts the given command when the trigger initially becomes active, and ends it when it becomes inactive, but does not re-start it in-between.
whileActiveOnce(com.seattlesolvers.solverslib.command.Command,boolean) - function in com.seattlesolvers.solverslib.command.button.Trigger
Starts the given command when the trigger initially becomes active, and ends it when it becomes inactive, but does not re-start it in-between.
whileActiveOnce(com.seattlesolvers.solverslib.command.Command,boolean) - function in com.seattlesolvers.solverslib.command.button.Trigger
Starts the given command when the trigger initially becomes active, and ends it when it becomes inactive, but does not re-start it in-between.
whileActiveOnce(T,kotlin.jvm.functions.Function0) - function in com.seattlesolvers.solverslib.gamepad.GamepadExExtKt
 
whileHeld(com.seattlesolvers.solverslib.command.Command) - function in com.seattlesolvers.solverslib.command.button.Button
Constantly starts the given command while the button is held.
whileHeld(com.seattlesolvers.solverslib.command.Command) - function in com.seattlesolvers.solverslib.command.button.Button
Constantly starts the given command while the button is held.
whileHeld(com.seattlesolvers.solverslib.command.Command,boolean) - function in com.seattlesolvers.solverslib.command.button.Button
Constantly starts the given command while the button is held.
whileHeld(com.seattlesolvers.solverslib.command.Command,boolean) - function in com.seattlesolvers.solverslib.command.button.Button
Constantly starts the given command while the button is held.
whileHeld(java.lang.Runnable) - function in com.seattlesolvers.solverslib.command.button.Button
Constantly runs the given runnable while the button is held.
whileHeld(java.lang.Runnable) - function in com.seattlesolvers.solverslib.command.button.Button
Constantly runs the given runnable while the button is held.
withTimeout(long) - function in com.seattlesolvers.solverslib.command.Command
Decorates this command with a timeout.
withTimeout(long) - function in com.seattlesolvers.solverslib.command.Command
Decorates this command with a timeout.
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