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- WaitCommand - class in com.seattlesolvers.solverslib.command
- A command that does nothing but takes a specified amount of time to finish.
- waitForStart() - function in com.qualcomm.robotcore.eventloop.opmode.LinearOpMode
- WaitUntilCommand - class in com.seattlesolvers.solverslib.command
- A command that does nothing but ends after a specified condition.
- wasJustPressed() - function in com.seattlesolvers.solverslib.gamepad.ButtonReader
- Checks if the button was just pressed
- wasJustPressed() - function in com.seattlesolvers.solverslib.gamepad.ButtonReader
- Checks if the button was just pressed
- wasJustPressed(com.seattlesolvers.solverslib.gamepad.GamepadKeys.Button) - function in com.seattlesolvers.solverslib.gamepad.GamepadEx
- Returns if the button was just pressed
- wasJustPressed() - function in com.seattlesolvers.solverslib.gamepad.KeyReader
- Checks if the button was just pressed
- wasJustPressed() - function in com.seattlesolvers.solverslib.gamepad.TriggerReader
- Checks if the button was just pressed
- wasJustReleased() - function in com.seattlesolvers.solverslib.gamepad.ButtonReader
- Checks if the button was just released
- wasJustReleased() - function in com.seattlesolvers.solverslib.gamepad.ButtonReader
- Checks if the button was just released
- wasJustReleased(com.seattlesolvers.solverslib.gamepad.GamepadKeys.Button) - function in com.seattlesolvers.solverslib.gamepad.GamepadEx
- Returns if the button was just released
- wasJustReleased() - function in com.seattlesolvers.solverslib.gamepad.KeyReader
- Checks if the button was just released
- wasJustReleased() - function in com.seattlesolvers.solverslib.gamepad.TriggerReader
- Checks if the button was just released
- Waypoint - class in com.seattlesolvers.solverslib.purepursuit
- A pure pursuit Waypoint is a point in which the robot traverses.
- WAYPOINT_ORDERING_CONTROLLED - enum entry in com.seattlesolvers.solverslib.purepursuit.types.PathType
- WaypointType - class in com.seattlesolvers.solverslib.purepursuit.types
- An enum with values for each Waypoint type.
- whenActive(com.seattlesolvers.solverslib.command.Command) - function in com.seattlesolvers.solverslib.command.button.Trigger
- Starts the given command whenever the trigger just becomes active.
- whenActive(com.seattlesolvers.solverslib.command.Command) - function in com.seattlesolvers.solverslib.command.button.Trigger
- Starts the given command whenever the trigger just becomes active.
- whenActive(com.seattlesolvers.solverslib.command.Command,boolean) - function in com.seattlesolvers.solverslib.command.button.Trigger
- Starts the given command whenever the trigger just becomes active.
- whenActive(com.seattlesolvers.solverslib.command.Command,boolean) - function in com.seattlesolvers.solverslib.command.button.Trigger
- Starts the given command whenever the trigger just becomes active.
- whenActive(java.lang.Runnable) - function in com.seattlesolvers.solverslib.command.button.Trigger
- Runs the given runnable whenever the trigger just becomes active.
- whenActive(java.lang.Runnable) - function in com.seattlesolvers.solverslib.command.button.Trigger
- Runs the given runnable whenever the trigger just becomes active.
- whenActive(T,kotlin.jvm.functions.Function0) - function in com.seattlesolvers.solverslib.gamepad.GamepadExExtKt
- whenFinished(java.lang.Runnable) - function in com.seattlesolvers.solverslib.command.Command
- Decorates this command with a runnable to run after the command finishes.
- whenFinished(java.lang.Runnable) - function in com.seattlesolvers.solverslib.command.Command
- Decorates this command with a runnable to run after the command finishes.
- whenHeld(com.seattlesolvers.solverslib.command.Command) - function in com.seattlesolvers.solverslib.command.button.Button
- Starts the given command when the button is first pressed, and cancels it when it is released, but does not start it again if it ends or is otherwise interrupted.
- whenHeld(com.seattlesolvers.solverslib.command.Command) - function in com.seattlesolvers.solverslib.command.button.Button
- Starts the given command when the button is first pressed, and cancels it when it is released, but does not start it again if it ends or is otherwise interrupted.
- whenHeld(com.seattlesolvers.solverslib.command.Command,boolean) - function in com.seattlesolvers.solverslib.command.button.Button
- Starts the given command when the button is first pressed, and cancels it when it is released, but does not start it again if it ends or is otherwise interrupted.
- whenHeld(com.seattlesolvers.solverslib.command.Command,boolean) - function in com.seattlesolvers.solverslib.command.button.Button
- Starts the given command when the button is first pressed, and cancels it when it is released, but does not start it again if it ends or is otherwise interrupted.
- whenInactive(com.seattlesolvers.solverslib.command.Command) - function in com.seattlesolvers.solverslib.command.button.Trigger
- Starts the command when the trigger becomes inactive.
- whenInactive(com.seattlesolvers.solverslib.command.Command) - function in com.seattlesolvers.solverslib.command.button.Trigger
- Starts the command when the trigger becomes inactive.
- whenInactive(com.seattlesolvers.solverslib.command.Command,boolean) - function in com.seattlesolvers.solverslib.command.button.Trigger
- Starts the command when the trigger becomes inactive.
- whenInactive(com.seattlesolvers.solverslib.command.Command,boolean) - function in com.seattlesolvers.solverslib.command.button.Trigger
- Starts the command when the trigger becomes inactive.
- whenInactive(java.lang.Runnable) - function in com.seattlesolvers.solverslib.command.button.Trigger
- Runs the given runnable when the trigger becomes inactive.
- whenInactive(java.lang.Runnable) - function in com.seattlesolvers.solverslib.command.button.Trigger
- Runs the given runnable when the trigger becomes inactive.
- whenInactive(T,kotlin.jvm.functions.Function0) - function in com.seattlesolvers.solverslib.gamepad.GamepadExExtKt
- whenPressed(com.seattlesolvers.solverslib.command.Command) - function in com.seattlesolvers.solverslib.command.button.Button
- Starts the given command whenever the button is newly pressed.
- whenPressed(com.seattlesolvers.solverslib.command.Command) - function in com.seattlesolvers.solverslib.command.button.Button
- Starts the given command whenever the button is newly pressed.
- whenPressed(com.seattlesolvers.solverslib.command.Command,boolean) - function in com.seattlesolvers.solverslib.command.button.Button
- Starts the given command whenever the button is newly pressed.
- whenPressed(com.seattlesolvers.solverslib.command.Command,boolean) - function in com.seattlesolvers.solverslib.command.button.Button
- Starts the given command whenever the button is newly pressed.
- whenPressed(java.lang.Runnable) - function in com.seattlesolvers.solverslib.command.button.Button
- Runs the given runnable whenever the button is newly pressed.
- whenPressed(java.lang.Runnable) - function in com.seattlesolvers.solverslib.command.button.Button
- Runs the given runnable whenever the button is newly pressed.
- whenReleased(com.seattlesolvers.solverslib.command.Command) - function in com.seattlesolvers.solverslib.command.button.Button
- Starts the command when the button is released.
- whenReleased(com.seattlesolvers.solverslib.command.Command) - function in com.seattlesolvers.solverslib.command.button.Button
- Starts the command when the button is released.
- whenReleased(com.seattlesolvers.solverslib.command.Command,boolean) - function in com.seattlesolvers.solverslib.command.button.Button
- Starts the command when the button is released.
- whenReleased(com.seattlesolvers.solverslib.command.Command,boolean) - function in com.seattlesolvers.solverslib.command.button.Button
- Starts the command when the button is released.
- whenReleased(java.lang.Runnable) - function in com.seattlesolvers.solverslib.command.button.Button
- Runs the given runnable when the button is released.
- whenReleased(java.lang.Runnable) - function in com.seattlesolvers.solverslib.command.button.Button
- Runs the given runnable when the button is released.
- whileActiveContinuous(com.seattlesolvers.solverslib.command.Command) - function in com.seattlesolvers.solverslib.command.button.Trigger
- Constantly starts the given command while the button is held.
- whileActiveContinuous(com.seattlesolvers.solverslib.command.Command) - function in com.seattlesolvers.solverslib.command.button.Trigger
- Constantly starts the given command while the button is held.
- whileActiveContinuous(com.seattlesolvers.solverslib.command.Command,boolean) - function in com.seattlesolvers.solverslib.command.button.Trigger
- Constantly starts the given command while the button is held.
- whileActiveContinuous(com.seattlesolvers.solverslib.command.Command,boolean) - function in com.seattlesolvers.solverslib.command.button.Trigger
- Constantly starts the given command while the button is held.
- whileActiveContinuous(java.lang.Runnable) - function in com.seattlesolvers.solverslib.command.button.Trigger
- Constantly runs the given runnable while the button is held.
- whileActiveContinuous(java.lang.Runnable) - function in com.seattlesolvers.solverslib.command.button.Trigger
- Constantly runs the given runnable while the button is held.
- whileActiveContinuous(T,kotlin.jvm.functions.Function0) - function in com.seattlesolvers.solverslib.gamepad.GamepadExExtKt
- whileActiveOnce(com.seattlesolvers.solverslib.command.Command) - function in com.seattlesolvers.solverslib.command.button.Trigger
- Starts the given command when the trigger initially becomes active, and ends it when it becomes inactive, but does not re-start it in-between.
- whileActiveOnce(com.seattlesolvers.solverslib.command.Command) - function in com.seattlesolvers.solverslib.command.button.Trigger
- Starts the given command when the trigger initially becomes active, and ends it when it becomes inactive, but does not re-start it in-between.
- whileActiveOnce(com.seattlesolvers.solverslib.command.Command,boolean) - function in com.seattlesolvers.solverslib.command.button.Trigger
- Starts the given command when the trigger initially becomes active, and ends it when it becomes inactive, but does not re-start it in-between.
- whileActiveOnce(com.seattlesolvers.solverslib.command.Command,boolean) - function in com.seattlesolvers.solverslib.command.button.Trigger
- Starts the given command when the trigger initially becomes active, and ends it when it becomes inactive, but does not re-start it in-between.
- whileActiveOnce(T,kotlin.jvm.functions.Function0) - function in com.seattlesolvers.solverslib.gamepad.GamepadExExtKt
- whileHeld(com.seattlesolvers.solverslib.command.Command) - function in com.seattlesolvers.solverslib.command.button.Button
- Constantly starts the given command while the button is held.
- whileHeld(com.seattlesolvers.solverslib.command.Command) - function in com.seattlesolvers.solverslib.command.button.Button
- Constantly starts the given command while the button is held.
- whileHeld(com.seattlesolvers.solverslib.command.Command,boolean) - function in com.seattlesolvers.solverslib.command.button.Button
- Constantly starts the given command while the button is held.
- whileHeld(com.seattlesolvers.solverslib.command.Command,boolean) - function in com.seattlesolvers.solverslib.command.button.Button
- Constantly starts the given command while the button is held.
- whileHeld(java.lang.Runnable) - function in com.seattlesolvers.solverslib.command.button.Button
- Constantly runs the given runnable while the button is held.
- whileHeld(java.lang.Runnable) - function in com.seattlesolvers.solverslib.command.button.Button
- Constantly runs the given runnable while the button is held.
- withTimeout(long) - function in com.seattlesolvers.solverslib.command.Command
- Decorates this command with a timeout.
- withTimeout(long) - function in com.seattlesolvers.solverslib.command.Command
- Decorates this command with a timeout.